This is a sample of freelance work that I am currently creating remotely. This work is for a Horror Game currently in production. The client requirements are for low-poly models at around 1000 polys and a texture map of 1024 x 1024. The client gave me total control of all: design, modeling, mapping, and texturing of each object.



This is my design for a full length mirror: an untextured model, a wooden textured model back view, and a scaly textured model front view. The monster in the hole, and the cracked spiderweb glass is all hand painted.